![]() This will be a quick item guide for Artificer. For example, by the time you get through the rotation, your Flame Bolts will be ready to be used again.Įven bosses will get shredded by this combo, which is why Artificer is considered one of the better boss-killing survivors in Risk of Rain 2. This rotation should maximize the amount of damage you do as Artificer as you are using most abilities during the downtime of the others. Flamethrower all enemies frozen by Snapfreeze.Spam Flame Bolt until all charges are used.Here is the optimal rotation for Artificer: Also, much like snapfreeze, if you use Ion Surge, you can skip straight to Mithrix (avoid pillars which is amazing!) and are, for the most part, pretty safe during the whole encounter. Always get Flamethrower if you are sane.īut jokes aside, Ion Surge will obviously give you more survivability. I shouldn’t have to tell you that Ion Surge sucks, especially when you put it against an ability that does 4400% damage. Ion Surge shoots Artificer in the air, does 800% damage, and stuns any enemies nearby. Due to quirks within the ability, the Flamethrower will do 4400% damage to anything in front of it. That being said, let’s look at what each of these abilities does.įlamethrower burns all enemies for 1700% damage over several seconds. Flamethrower is the creme de la creme of insane DPS abilities and is simply ICONIC for Artificer. Artificer’s Special: Flamethrower & Ion SurgeĪrtificer has dos options available for her special attack. ![]() It makes the Mithrix fight the easiest part of the entire run. Enemies are instantly killed if they are below the 30% health threshold (not bosses).įor killing Mithrix, and climbing eclipse levels, snapfreeze is insanely good. Snap freeze creates a barrier that freezes (free Guillotine) enemies for 100% damage. This would be some form of mobility or survivability for most survivors, but for Artificer, you get more damage. Snap freeze is Artificer’s utility skill. The main difference between the two is that the Nano-Spear Freezes enemies is an execute attack that functions just like the Old Guillotine, which will instantly kill an enemy when they are below 20% healthy, except the Freeze will kill any enemy below 30% health. Nano-Spear charges up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies. Let me spoil this for you, Nano-Spear is 10x better.Ĭharged Nano-Bomb charges up an exploding nano-bomb that deals 400%-1200% damage and stuns all enemies. Artificer’s Secondary: Charged Nano-Bomb & Nano-SpearĪnother two choices for the Artificer in her secondary loadout. One gives you DOTs, and one gives you AOE damage, so whichever one of those two options you fancy the most is what you should select. The choice between the two is more or less irrelevant. Plasma Bolt fires a bolt for 220% damage that explodes in a small area. Artificer’s Primary: Flame Bolt & Plasma BoltĪrtificer has two choices for her primary attack.įlame Bolt fires a bolt for 220% damage that ignites enemies (8 ticks for 25% damage) and holds four charges. Sadly, Artificer doesn’t have any abilities that push her in the air (she does, but you have to unlock it, and it is meh), so mostly this will be you yeeting yourself off a cliff to use. Holding the jump button allows Artificer to hover in the air. Artificer’s Passive: ENV SuitĮNV Suit is Artificer’s passive and the only “defensive” ability in her whole kit. I already have a loadout guide for every survivor, so you should check that out if you want longer explanations for every ability (and if you haven’t unlocked specific abilities). This section will go over all of Artificer’s available abilities. You have to make sure to use all of your abilities in the correct order to maximize your DPS while also making sure you don’t go too hard in the middle of fights, or else you are gonna end up restarting your run pretty early. That said, Artificer is right up there with Rex in terms of early-game burst damage and can become a boss buster like Loader. Instead, she has loads of damage abilities that emphasize the “can’t take damage if everything is dead” lifestyle. This means that any potential Artificer main needs to keep her CDs on their mind at all times and respect her burst window (see the rotation section below).īesides her CDs, Artificer also has zero survivability in her kit. ![]()
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